HyperFrames Media Use Skill for Local Video Assets in Codex
Import an existing asset into a HyperFrames project and link it to the composition. The skill records a local media path that the renderer can reuse.
中文Setup for Codex
Use Codex, Node.js 22+, FFmpeg, and a HyperFrames project. The example uses an image already on disk. Provider-based generation has its own account or local model requirements.
- Run `npx hyperframes skills update` in the project and select Codex and the core skills if prompted.
- Select $media-use from Codex. Keep the whole media-use directory and sibling hyperframes references when installing the pinned files manually.
Example task
Put an image you own at ./demo-card.png. Ask $media-use to ingest it as an image using its local --from input, then add it to a three-second composition. Ask for the resolved project asset path and a one-second snapshot.Expected result
The project records a local image asset and the snapshot shows it on the card.
Upstream documentation
Original SKILL.md on GitHub · Apache-2.0 license · Source reviewed
Frequently asked question
Do I need a HeyGen account to place an existing image in HyperFrames?
The local ingest path accepts a file you already have. Catalog searches and provider generation follow their own sign-in requirements.