Omniverse CAD to SimReady for Codex: Define Asset Checks
Map a local CAD-to-SimReady pipeline and confirm materials, physics metadata and validation checkpoints before treating a converted USD asset as ready.
中文Setup for Codex (NVIDIA plugin)
Codex with a fictional CAD asset manifest. Full conversion or Content Agents workflows need the specific upstream runtimes, credentials and GPU dependencies documented by NVIDIA.
- Open the pinned GitHub source for this version. Copy the entire `skills/omniverse-cad-to-simready/` folder with its references into your scratch project's `.agents/skills/omniverse-cad-to-simready/`.
- Start Codex from that project and load the skill. Identify which references cover conversion, property authoring and conformance. Keep the fixture to stage boundaries and metadata review.
Example task
Describe a fictional storage bin with CAD edges in millimeters, a conversion record that labels the output as meters, and no collision metadata. Ask the agent for a unit sanity check using a 250 mm edge and a SimReady readiness result.Expected result
The edge should be 0.25 m after conversion. Missing collision metadata remains visible as a gap in the fixture and the plan records the validation stage before packaging.
Upstream documentation
Original SKILL.md on GitHub · Apache-2.0 license · Source reviewed
Frequently asked question
Does a converted USD file by itself establish SimReady status?
Check the required properties, conformance rules and successful validation separately. Passing conversion alone only establishes that the source was translated.