跳到技能内容
词映 AI导航
发现工具选型指南Skills 技能AI 快讯AI图片AI视频AI文档AI办公AI助手AI搜索AI编程AI音频AI设计AI智能体模型与开发AI学习模型评测AI提示词内容检测AI金融AI 3D扫描与识别其他工具跨境电商 AI
词映 AI导航
工具库Skills 技能
我的收藏
词映 AI导航
发现工具选型指南Skills 技能AI 快讯AI图片AI视频AI文档AI办公AI助手AI搜索AI编程AI音频AI设计AI智能体模型与开发AI学习模型评测AI提示词内容检测AI金融AI 3D扫描与识别其他工具跨境电商 AI
Skills directory/davila7/claude-code-templates/2d-games

Claude Code 2D Game Skill for Tilemap Collision Layers

Separate visible scenery from collision-bearing terrain and verify that a small top-down level behaves as designed.

中文

Install in Claude Code

Use a 2D project that supports tilemaps. Pick a tile size, a player collider and an existing movement test scene.

  1. Get the complete `cli-tool/components/skills/creative-design/game-development/2d-games` directory from the pinned GitHub checkout.
  2. Copy it under the target project's `.claude/skills/`. Confirm `.claude/skills/2d-games/SKILL.md`, open Claude Code at the project root, and call `/2d-games`.

Example task

Lay out a library with 16-pixel tiles. The rug is decorative and the shelves block movement. Define each layer and how to test it.

What to check

A player can cross the rug and stops at the shelf boundary. The layer list specifies which layer contributes collision.

Original SKILL.md on GitHub · Updated 2026-11-13

Frequently asked question

Should every tile have collision?

Use collision where the player's movement or interaction requires it. Purely decorative tiles can remain visual.

Browse Claude Code skills in the Chinese directory
词映 AI 导航Skills 技能
工具分类全部工具已本地化技能选型指南AI 快讯