Claude Code Game Design Skill for a 30-Second Puzzle Loop
Turn a puzzle idea into a playable loop of actions, feedback, rewards, and repetition. The skill also organizes the rules and progression into an outline for a game design document.
中文Install in Claude Code
Use Claude Code with the pinned game-design skill. Bring a concrete play mechanic and a paper prototype or an existing rough build.
- Get the complete `cli-tool/components/skills/creative-design/game-development/game-design` directory from the pinned GitHub checkout.
- Copy it into the target project's `.claude/skills/` directory. Confirm `.claude/skills/game-design/SKILL.md`, open Claude Code at the project root, and call `/game-design`.
Example task
Plan a 30-second greenhouse puzzle. The player rotates a pipe to carry blue water to a seedling. The plant lights up and unlocks the next square. Identify the player's action, the feedback, and the reward.What to check
The outline connects each part of the loop to an observable event. The first board needs one rotation. The next adds a single branching route so testers can check whether players understand the feedback.
Original SKILL.md on GitHub · Updated
Frequently asked question
Should the design document start with a list of levels?
Start by prototyping one complete loop. Record level progression once players understand the action and feedback.