Claude Code PC Game Skill for Controller Action Mapping
Map physical controller inputs to logical game actions and verify that prompts and behavior follow the active device.
中文Install in Claude Code
Use a PC game prototype with existing input support and at least one controller for a local test.
- Get the complete `cli-tool/components/skills/creative-design/game-development/pc-games` directory from the pinned GitHub checkout.
- Copy it under the target project's `.claude/skills/`. Confirm `.claude/skills/pc-games/SKILL.md`, open Claude Code at the project root, and call `/pc-games`.
Example task
Define `confirm` and `cancel` for a settings menu. Bind them per device, then compare behavior and prompts after switching devices.What to check
The action map and per-device notes show which control confirms and which cancels, with labels consistent with the active binding.
Original SKILL.md on GitHub · Updated
Frequently asked question
Should a prompt show the action name or the button?
Use the logical action in the program and display the physical binding that the current player should press.