Claude Code VR Skill for Locomotion and Comfort Checks
Evaluate teleport movement, snap turning and seated reach against the actual behavior of a target headset.
中文Install in Claude Code
Use a VR project and a target device. Confirm the configured refresh rate before comparing frame times.
- Get the complete `cli-tool/components/skills/creative-design/game-development/vr-ar` directory from the pinned GitHub checkout.
- Copy it under the target project's `.claude/skills/`. Confirm `.claude/skills/vr-ar/SKILL.md`, open Claude Code at the project root, and call `/vr-ar`.
Example task
In a virtual library, teleport to a shelf, turn toward it and reach a book while seated. Record reach and observed frame timing.What to check
The result includes three repeatable actions, the headset's refresh rate, measured frame timing and any interaction that needs adjustment.
Original SKILL.md on GitHub · Updated
Frequently asked question
Why does refresh rate matter to the frame budget?
The configured refresh rate determines the interval between frames. Compare measured timing with that device setting.