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Skills directory/heygen-com/hyperframes/hyperframes-audio

HyperFrames Audio Mixing for Claude Code: Music Ducking

Mix local audio with HyperFrames track gain and automation. The former HyperFrames Audio skill is maintained through the media-use mixing reference.

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Setup for Claude Code (current HyperFrames replacement)

Claude Code, Node.js 22 or newer for the local HyperFrames CLI, and a disposable project. The separate hyperframes-audio skill was retired upstream. This example uses its maintained /media-use workflow.

  1. Run `claude plugin marketplace add heygen-com/hyperframes` and `claude plugin install hyperframes@hyperframes` in a terminal. Start a fresh Claude Code session in a scratch project.
  2. Ask the agent to load /media-use and read `skills/media-use/references/mixing.md` from the installed bundle or the upstream v0.9.53 tree. Use `npx hyperframes@0.9.53` for the pinned CLI when running the example's checks.
  3. For historical reading, the original GitHub source below preserves the standalone hyperframes-audio document from before the retirement.

Example task

Create two short local WAV tones in a scratch project using any oscillator. Use one as an audio bed with data-volume 0.8 and a constant volume-lane multiplier of 0.5. Keep the other tone on a separate audio track with its own ID. Ask the agent to calculate the first track's gain and inspect its automation markup.

Expected result

The bed's effective gain is 0.4. The two tracks have different IDs, and the bed's automation times are defined relative to its clip start.

Upstream documentation

Original SKILL.md on GitHub · Apache-2.0 license · Source reviewed 2026-11-15

Frequently asked question

Where should I look for HyperFrames audio volume automation now?

Use /media-use and its mixing reference for gain, fades, and automation. Use a separate source workflow when you need to obtain or generate audio.

Related skills from this repository

  • HyperFrames CLI Skill for Checking and Previewing Video in Codex
  • HyperFrames Codex Skill for Rendering HTML Motion Graphics
  • HyperFrames Media Use Skill for Local Video Assets in Codex
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