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Skills directory/nolantait/bevy-starter/bevy-gizmos

Codex Bevy 0.19 Gizmos for Per-Frame 2D Lines

Draw temporary Bevy 0.19 debug shapes and choose between per-frame rendering and a retained asset.

中文

Install in Codex

Open a Bevy 0.19 workspace in Codex with GizmoPlugin or DefaultPlugins registered.

  1. Review `.agents/skills/bevy-gizmos/SKILL.md` and its requirements at the pinned GitHub commit.
  2. Create `.agents/skills/bevy-gizmos/` in your project and save the reviewed file as `.agents/skills/bevy-gizmos/SKILL.md`.
  3. Start Codex from that project's root, then type `$bevy-gizmos` and select the matching skill.

Example task

Plan one temporary 2D line for the debug view.
{"start":[0,0],"end":[32,0],"mode":"temporary","schedule":"Update"}

What to check

Use `line_2d` in `Update` from `(0,0)` to `(32,0)`. The temporary line disappears after frame-by-frame drawing stops.

Original SKILL.md on GitHub · Updated 2026-11-14

Frequently asked question

What is suitable for many persistent static lines?

Put static geometry in a GizmoAsset and retain it through a Gizmo component when the project needs it.

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