跳到技能内容
词映 AI导航
发现工具选型指南Skills 技能AI 快讯AI图片AI视频AI文档AI办公AI助手AI搜索AI编程AI音频AI设计AI智能体模型与开发AI学习模型评测AI提示词内容检测AI金融AI 3D扫描与识别其他工具跨境电商 AI
词映 AI导航
工具库Skills 技能
我的收藏
词映 AI导航
发现工具选型指南Skills 技能AI 快讯AI图片AI视频AI文档AI办公AI助手AI搜索AI编程AI音频AI设计AI智能体模型与开发AI学习模型评测AI提示词内容检测AI金融AI 3D扫描与识别其他工具跨境电商 AI
Skills directory/sechiro/VRCUdonSkills-for-Codex/vrc-udon-networking-rules

Codex VRChat UdonSharp Sync Rules for Late Joiners

Specify ownership, synchronized fields, events, and expected late-joiner state before implementing a VRChat world interaction.

中文

Install in Codex

Use a VRChat Worlds SDK and UdonSharp project you control. The exercise uses two local or private test clients.

  1. Copy the pinned `skills/vrc-udon-networking-rules/` directory into `.agents/skills/vrc-udon-networking-rules/` in the project.
  2. Read the pinned `references/networking-guide.md` and use `assets/templates/docs/NETWORKING_RULES.md` if the project lacks a rules file.

Example task

Document a shared exhibit light in a private test world. Client A turns it on, then client B joins. B should see the light state without replaying the old click sound.

What to check

The rules identify who may change the light, which field synchronizes, and how to check late-joiner behavior.

Original SKILL.md on GitHub · Updated 2026-11-13

Frequently asked question

Should the one-off sound be documented too?

Record it as a transient event and state that late joiners only require the current light state.

Related skills from this repository

  • Codex Structure a Reusable VRChat UdonSharp Module
  • Codex Document a VRChat World's Unity and UdonSharp Setup
  • Codex VRChat UdonSharp Menu Navigation for Desktop and VR
Browse Codex skills in the Chinese directory
词映 AI 导航Skills 技能
工具分类全部工具已本地化技能选型指南AI 快讯