跳到技能内容
词映 AI导航
发现工具选型指南Skills 技能AI 快讯AI图片AI视频AI文档AI办公AI助手AI搜索AI编程AI音频AI设计AI智能体模型与开发AI学习模型评测AI提示词内容检测AI金融AI 3D扫描与识别其他工具跨境电商 AI
词映 AI导航
工具库Skills 技能
我的收藏
词映 AI导航
发现工具选型指南Skills 技能AI 快讯AI图片AI视频AI文档AI办公AI助手AI搜索AI编程AI音频AI设计AI智能体模型与开发AI学习模型评测AI提示词内容检测AI金融AI 3D扫描与识别其他工具跨境电商 AI
Skills directory/sechiro/VRCUdonSkills-for-Codex/vrc-udon-project-docs

Codex Document a VRChat World's Unity and UdonSharp Setup

Create project-owned README, system specification, environment setup, and reference links for a VRChat world.

中文

Install in Codex

Use a Unity project with the VRChat Worlds SDK and record actual Unity, SDK, and UdonSharp versions.

  1. Copy the pinned `skills/vrc-udon-project-docs/` directory into `.agents/skills/vrc-udon-project-docs/` in the project.
  2. Read `references/doc-pack-guide.md` and the templates under `assets/templates/`, then choose files for the project.

Example task

For a fictional gallery world, prepare `README.md`, `docs/ENVIRONMENT_SETUP.md`, and `docs/SYSTEM_SPEC.md` with an entry scene and interaction check.

What to check

A newcomer can find verified versions and the entry scene from the README, and each step points to an actual project file.

Original SKILL.md on GitHub · Updated 2026-11-13

Frequently asked question

Does every project need a Unity MCP config?

Include that template only if the project uses Unity MCP. The project documentation works independently.

Related skills from this repository

  • Codex Structure a Reusable VRChat UdonSharp Module
  • Codex VRChat UdonSharp Sync Rules for Late Joiners
  • Codex VRChat UdonSharp Menu Navigation for Desktop and VR
Browse Codex skills in the Chinese directory
词映 AI 导航Skills 技能
工具分类全部工具已本地化技能选型指南AI 快讯