Codex Game Economy and Progression Balance Check
Compare game configuration with design goals and flag outliers in resource income, sinks, prices, or upgrade pacing.
中文Install in Codex
Codex, the game's own balance tables, and its design goals. The example uses a fictional offline game.
- Copy the pinned `.agents/skills/balance-check/` directory into `.agents/skills/balance-check/` in the project.
- Select `$balance-check` for an economy or progression system and identify the data files.
Example task
In a practice game, a quest pays ten tokens, the first upgrade costs twenty, and the second jumps to two hundred. Ask how the pace changes.What to check
The report lists sources, expected completion counts, and the pacing impact of the jump.
Original SKILL.md on GitHub · Updated
Frequently asked question
What if there is no design target?
Describe the observed curve and mark the intended pace as an open question.