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Skills directory/Euraika-Labs/Codex-Code-Game-Studios/balance-check

Codex Game Economy and Progression Balance Check

Compare game configuration with design goals and flag outliers in resource income, sinks, prices, or upgrade pacing.

中文

Install in Codex

Codex, the game's own balance tables, and its design goals. The example uses a fictional offline game.

  1. Copy the pinned `.agents/skills/balance-check/` directory into `.agents/skills/balance-check/` in the project.
  2. Select `$balance-check` for an economy or progression system and identify the data files.

Example task

In a practice game, a quest pays ten tokens, the first upgrade costs twenty, and the second jumps to two hundred. Ask how the pace changes.

What to check

The report lists sources, expected completion counts, and the pacing impact of the jump.

Original SKILL.md on GitHub · Updated 2026-11-13

Frequently asked question

What if there is no design target?

Describe the observed curve and mark the intended pace as an open question.

Related skills from this repository

  • Codex Build an Evidence-Based Technical Debt Register
  • Codex Turn an Internal Game Changelog into Player Patch Notes
  • Codex Game Asset Audit for Naming, Size, and References
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