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Skills directory/Euraika-Labs/Codex-Code-Game-Studios/patch-notes

Codex Turn an Internal Game Changelog into Player Patch Notes

Draft player-facing feature, balance, and fix notes for a verified game release.

中文

Install in Codex

Use your own game project, a release version, and confirmed internal change records.

  1. Copy the pinned `.agents/skills/patch-notes/` directory into `.agents/skills/patch-notes/` in the project.
  2. Give Codex the target version and note style, then supply the changelog or verified version diff.

Example task

For fictional version 1.2.0, supply three changes: color-assist markers, a practice timer moving from 45 to 60 seconds, and a duplicated hint fix. Draft detailed patch notes.

What to check

The draft explains the UI change, old and new timer values, and the hint trigger. Each item maps to an internal record.

Original SKILL.md on GitHub · Updated 2026-11-13

Frequently asked question

Do players need to see internal refactors?

Describe any observable player impact. Keep implementation-only details in the engineering changelog.

Related skills from this repository

  • Codex Build an Evidence-Based Technical Debt Register
  • Codex Game Asset Audit for Naming, Size, and References
  • Codex Game Economy and Progression Balance Check
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