Claude Code vfx-design for visual effects in narrative scenes
Extract particle, lighting, material, and palette concepts from a scene so worldbuilding teams can reuse them in narrative or game prototypes.
中文Install in Claude Code
Use Claude Code and a scene passage. Follow the visual concept fields defined in the skill document.
- Review `.claude/skills/vfx-design/SKILL.md` and its requirements at the pinned GitHub commit.
- Create `.claude/skills/vfx-design/` in your project and save the reviewed file as `.claude/skills/vfx-design/SKILL.md`.
- Start Claude Code from that project's root, then select `/vfx-design` in the slash menu.
Example task
Extract concepts from “At dawn, blue dust drifts above the archive, and warm light leaks out by its door”. The archive-07 scene specifies #426CB7 for the dust and #F1BB72 for the light.What to check
The result retains the archive setting, classifies the blue dust as a particle concept and the doorway glow as lighting, and includes #426CB7 and #F1BB72 in `color_palette`.
Original SKILL.md on GitHub · Updated
Frequently asked question
Can it turn narrative descriptions into searchable art concepts?
It defines a structured format for visible effects, particles, materials, lighting and palette concepts that a team can reuse.