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Skills directory/bivex/loreSystem/vfx-design

Claude Code vfx-design for visual effects in narrative scenes

Extract particle, lighting, material, and palette concepts from a scene so worldbuilding teams can reuse them in narrative or game prototypes.

中文

Install in Claude Code

Use Claude Code and a scene passage. Follow the visual concept fields defined in the skill document.

  1. Review `.claude/skills/vfx-design/SKILL.md` and its requirements at the pinned GitHub commit.
  2. Create `.claude/skills/vfx-design/` in your project and save the reviewed file as `.claude/skills/vfx-design/SKILL.md`.
  3. Start Claude Code from that project's root, then select `/vfx-design` in the slash menu.

Example task

Extract concepts from “At dawn, blue dust drifts above the archive, and warm light leaks out by its door”. The archive-07 scene specifies #426CB7 for the dust and #F1BB72 for the light.

What to check

The result retains the archive setting, classifies the blue dust as a particle concept and the doorway glow as lighting, and includes #426CB7 and #F1BB72 in `color_palette`.

Original SKILL.md on GitHub · Updated 2026-11-14

Frequently asked question

Can it turn narrative descriptions into searchable art concepts?

It defines a structured format for visible effects, particles, materials, lighting and palette concepts that a team can reuse.

Related skills from this repository

  • Claude Code achievement-design for narrative badges and milestones
Browse Claude Code skills in the Chinese directory
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